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Paul Zuckermann

Designer and Producer of Games and Media

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Paul Zuckermann

Category: Game Development

Sponsor and Partner Management for Quo Vadis Conference
April 23, 2019 by Paul Game Development

Sponsor and Partner Management for Quo Vadis Conference

In January of 2019, I was approached by Booster Space, who were at the time looking for a Fulfilment Manager […]

Developing Mayority for Act NOW
July 6, 2017 by Paul Game Development

Developing Mayority for Act NOW

Mayority  is a single-player city building and management game, wherein players take up the mantle of a mayor running a […]

An attempt at AR with N.U.T.S.
August 5, 2015 by Paul Game Development

An attempt at AR with N.U.T.S.

In 2015 I joined a start-up called NUTS which aimed to explore the gaming potential of then brand new Augmented […]

Project Manager for Stars of Icarus
March 13, 2014 by Paul Game Development

Project Manager for Stars of Icarus

In early 2014, I worked on the game Stars of Icarus with the start-up studio Crunchy Leaf Games, which you […]

Bachelor of Science at MD.H Berlin
July 8, 2013 by Paul Game Development

Bachelor of Science at MD.H Berlin

MD.H, Berlin was where I learned the basics of game development and what it means to work on a commercial […]

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