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Paul Zuckermann

Designer and Producer of Games and Media

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Paul Zuckermann

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Paul

Sponsor and Partner Management for Quo Vadis Conference
April 23, 2019 by Paul Game Development

Sponsor and Partner Management for Quo Vadis Conference

In January of 2019, I was approached by Booster Space, who were at the time looking for a Fulfilment Manager […]

Working with the Innovations in Politics Awards
April 23, 2019 by Paul Production

Working with the Innovations in Politics Awards

Every year, the Innovations in Politics Institute hosts an Award Gala as a sign of support in recognition of european […]

Visual Recording with Act NOW
January 31, 2019 by Paul Production

Visual Recording with Act NOW

Ever since I started working on Mayority, I have regularly attended the annual NOW Conference, an initiative for social cohesion […]

Developing Mayority for Act NOW
July 6, 2017 by Paul Game Development

Developing Mayority for Act NOW

Mayority  is a single-player city building and management game, wherein players take up the mantle of a mayor running a […]

An attempt at AR with N.U.T.S.
August 5, 2015 by Paul Game Development

An attempt at AR with N.U.T.S.

In 2015 I joined a start-up called NUTS which aimed to explore the gaming potential of then brand new Augmented […]

Establishing a Coworking Space at MD.H
March 12, 2015 by Paul Production

Establishing a Coworking Space at MD.H

In late 2014, together with a couple of Students and Alumni at the Mediadesign Highschool in Berlin I co-founded the […]

Project Manager for Stars of Icarus
March 13, 2014 by Paul Game Development

Project Manager for Stars of Icarus

In early 2014, I worked on the game Stars of Icarus with the start-up studio Crunchy Leaf Games, which you […]

Bachelor of Science at MD.H Berlin
July 8, 2013 by Paul Game Development

Bachelor of Science at MD.H Berlin

MD.H, Berlin was where I learned the basics of game development and what it means to work on a commercial […]

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